The People Behind It
Meet The Team
A small indie studio fueled by dungeon runs, bad dice rolls and an unhealthy obsession with failure mechanics.
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Founder & Lead Dev
ZoZ
Builds the dungeons, designs the traps and makes sure every spike wall is placed at the most inconvenient possible angle. Main architect of the DumpFall engine.
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Game Designer
Sky
Responsible for the Critical Fail system. Has personally tested over 400 ways to die in a dungeon. Considers all of them features, not bugs.
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Art Director
Art Team
Creates the low-poly world, character rigs and all the beautiful UI that frames each disaster perfectly.
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Audio & Music
Sound Team
Composes the epic dungeon soundtrack and records every satisfying "BONK" sound effect on each critical failure.
By The Numbers
DumpFall In 2026
From a weekend project to a game with a real community. Here's where we stand today.
Total Downloads10,000+
Daily Active Players300+
Global Ratingโ
4.7 / 5
Player Reviews2,000+